• Nichole

We usually drop our Quarterly updates that were developed and tested while on Patreon the past three months on the last weekend of the Quarter's end. Since the last part of this Quarter is filled with holidays, we decided to drop the updates earlier.

This Quarter, we worked on bringing an actual venue to Private Practice like SNB's Financial Center. This venue is merged in to give your Sims a more enhanced Health Checkup experience. Instead of a rabbithole, you can now send your Sim to a Clinic or Health Center and following them along until they get their results. As a result of this change, this mod is no longer just base game compatible. You will need the Get to Work pack to use this update.

***Please be made aware that translations for this version are limited at to moment since the Linguist had a short time getting this translated. More translated strings will be added over time, so please be patient.***

To learn more about this update, check out the new download page: https://simrealist.itch.io/private-practice-public

The Mod Guide has also been updated to reflect these changes: https://www.simrealist.com/p-p-guide-menu

To download all our mods, go here: https://simrealist.itch.io/simrealist-mods

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  • Nichole

As we are growing our product/mod offerings, we found the need to expand our team quite a bit to handle all the projects we have in the background. This includes adding another Developer (yet to be named) and an Animator to streamline our mod production process. I'm happy to finally officially announce that thepancake1 cemented his position on this team with his additions to the upcoming Private Practice update and another undisclosed project. You'll see his first offerings in the animations found on the kiosks. To learn more about the upcoming update that will release next week, go here: https://simrealist.itch.io/private-practice-patreon.

You may have seen him around the community helping with other modders or creating his own mods. One of them being the Chemistry System. This mod makes Sims behave differently with other Sims based on personality compatibility, which means no matter how friendly the conversation your Sim is having, if the other Sim doesn't like them, their dialogue and relationship will not positively progress. Right now, thepancake1 is working with MizoreYukii to make a world mod where you are not re-using existing worlds EA provides but creating whole new worlds for you to add. You can follow this development on their Patreon: https://www.patreon.com/thepancake1 or his Twitter: https://twitter.com/lowpolypancake.


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