top of page

Hotfix: SNB-Bills & Organic - 10/22/2024 PC: 1.110.265.1030 / Mac: 1.110.265.1230

Writer: Nichole
Nichole
Oct 27, 2024
1 min read

We have a hotfix for SNB-Bills and Organic available to make these two mods compatible with the latest patch. There are some things we are looking into for R|E and Mortem as well.


Mortem will remain compatible with the base game. The upcoming Life and Death pack will incorporate similar features to Mortem. Any required code adjustments to enhance the experience for Simmers are currently postponed. We are actively collecting community feedback to determine the optimal course of action.


With that being said, I hope everyone has a great week and have fun with the new pack 😊


-Nichole


ORGANIC

PUBLIC - 0.3.6.1 (10/27/2024)


SNB-BILLS

PUBLIC - 0.10.1 (10/27/2024)

Recent Posts

See All
SimRealist Mod Updates — October 4, 2026

A few maintenance and translation updates are now available for Home & Land Company, FlowFit, Private Practice, and SNB. 🏡 Home & Land Company — 0.2.7.1 Fixed an issue where the household towel count

 
 
 

57 Comments


nytwordlehints
Aug 03

This piece provides a fresh and compelling take on the subject. I appreciate the depth of research and clarity in your writing. bear clicker sprunki mashup

Like

Khan Blogger
Khan Blogger
Jul 27

Gracias por compartir Tu Chance Hoy. El contenido es claro, actualizado y muy práctico para consultar resultados.

Like

yaqian zhang
yaqian zhang
Jul 25

If you enjoy tricky driving games, Drive Mad is worth a try. The balance between simple controls and difficult stages kept me playing longer than expected.

Like

dmartinez71
Jun 13

Having the hotfix + the later “all mods confirmed compatible” notes in the same post is super helpful, especially when you’re trying to figure out if a save issue is mod-related or just the patch. Also totally random, but your whole “collecting feedback and adjusting later” approach feels a lot like iterating on a soft summer color palette guide—small tweaks based on what people actually notice in play.

Like

dmartinez71
Jun 13

Curious how you’re approaching the “Life and Death pack will incorporate similar features” overlap—are you planning to disable/soften certain Mortem interactions automatically, or is it going to be more of a user-choice setup? Patch days always make me paranoid about unexpected UI weirdness, which is funny because it reminds me of how fast stuff changes in tools like that ghibli ai style page, and then you’re suddenly troubleshooting again.

Like

©2017-2021 by SimRealist. Proudly created with Wix.com

Designed by Michelle B. and Nichole F.

​

Background by Freepik and Smashicons at flaticon.com

bottom of page